Warhammer Total War the Dead Rise Again

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Total State of war: WARHAMMER 2 – Rise of the Tomb Kings

  • New Tomb Kings Race playable in both the Centre of the Vortex and Mortal Empires campaigns
  • Unique Race mechanics inspired by the Tomb Kings lore
  • iv new playable Legendary Lords: Settra the Imperishable, Loftier Queen Khalida, Grand Hierophant Khatep and Arkhan the Black
  • Gather the cursed Books of Nagash and win the boxing for the Black Pyramid to attain ultimate victory
  • Uncover the mysteries of the by by researching the Nehekharan Dynasties
  • Tap the Realm of Souls to regenerate your troops and summon Ushabti in boxing
  • Combine exotic trade goods and Canopic Jars – the Tomb Kings' unique resource – to arts and crafts magic items and raise fabled Legions of Legend at the Mortuary Cult
  • Comprehensive regular army roster featuring iconic units from the Warhammer Fantasy Battles world

Across the barren deserts of Nehekhara, vast legions of skeletal warriors ascent from beneath the blistering sands to slaughter those who trespass into their domain. It is a lifeless realm of endless dunes, stained blood-red from the claret of savages and barbarians. This is the Land of the Dead, where mummified kings are cursed to rule in perpetual unlife. But it was not always thus.

At that place was a fourth dimension when the ancient kingdom of Nehekhara stood as a crown of human civilisation; a gilded age when its cities shone with majestic splendour, its armies conquered entire nations and its kings ruled equally gods among men. Just this realm was razed millennia agone by the treacherous sorcery of reviled Nagash: in a stroke, the living perished and the dead rose from their tombs.

Death is no barrier to glory for the Tomb Kings still. In unlife, they will see the empire of Nehekhara restored to greatness!

Campaign gameplay

Objectives
While Tomb Kings can be played in the Middle of the Vortex campaign, they do non seek to influence the vortex, and therefore do not engage in the race for control of it. Instead, they seek the nine cursed Books of Nagash, a search culminating in an epic battle at the Blackness Pyramid of Nagash itself. Each of these books grants a unique campaign bonus, and puts the player a step further along the road to victory.

Unique resource: Canopic Jars
Ancient containers filled with arcane free energy, Canopic Jars can be collected through missions, buildings, and as postal service-boxing loot. They are used to awaken powerful units, unlock techs, perform rites and to arts and crafts unique items in the Mortuary Cult.

The Mortuary Cult
Keepers of the Lore of Nehekhara and the secrets of revivification, the Liche Priests of the Mortuary Cult can be called upon to construct unique and venerable items. Using a combination of trade resources and Canopic Jars, the player can gild the construction of unique magic weapons, armour, talismans, plus enchanted and cabalistic items. For a cost, the Mortuary Cult tin besides resurrect powerful Legions of Legend for use in your armies.

The Dynasties of Nehekhara
Rather than developing new technologies, the Tomb Kings seek to unearth the achievements of their dynastic forbears. By studying these histories, players can resurrect great rulers of the past to serve as Lords for their armies, increase capacity for the diverse Tomb Kings Heroes, unlock a host of campaign and unit buffs, and awaken the Heralds of ancient armies – unique followers who bring powerful bonuses to key unit types in an ground forces.

Rites
The Tomb Kings have iv unique Rites which may be unlocked and used in campaign:

Bully Incantation of Ptra
Invoking the sun god summons Ptra's Necrotect, a unique Hero grapheme capable of colonising ruins at urban center level 3.

Great Incantation of Khsar
Invoking the god of the desert current of air generates sandstorms across all histrion-endemic regions. This causes attrition to strange armies, increases your ambush success take a chance and confers the ground forces ability Sand Veil (enables a unit to become Hidden and gain Stalk in battle, making them invisible to the enemy until they depict very close).

Cracking Incantation of Geheb
Invoking the god of strength increases Canopic Jar generation and province growth, reduces construction time, and confers the army ability Tombswarm (a swirling swarm of Scarabs which damages the target and moves in the same manner as a vortex spell).

Groovy Incantation of Tahoth
Invoking the god of scholars adds a Catafalque of Souls magical artillery unit of measurement to the recruitment puddle. It also confers a rank bonus to newly recruited Tomb Kings and unit of measurement recruits, and increases recruitment capacity factionwide.

Legendary Lords

The Tomb Kings feature four playable Legendary Lords, each with their own abilities, campaign bonuses, skill trees, quest-chains and campaign offset-positions in both the Eye of the Vortex campaign and Mortal Empires.

Settra The Imperishable
Settra is the king of all Tomb Kings. He is a ruthless leader whose thirst for conquest knows no bounds. Dissimilar other Tomb Kings, his unyielding will is such that he never needs to render to his sarcophagus to residuum. The immortality he then desired in life is at present his, and the civilisations that flourished in his absence now feel his wrath.

Settra is a great leader, bringing bonuses to growth and public order, while reducing structure time. He besides confers bonus armour to Skeleton Chariot and Tomb Guard units, and has a option of unlockable mounts, including the Khemrian Warsphinx and the flame-wreathed Chariot of the Gods.

Loftier Queen Khalida
The Warrior-Queen of Lybaras was famed for her intelligence, honour and bravery. Her reign was cut tragically short by her cousin Neferata, who had attempted to create the Elixir of Life. Instead of truthful immortality though, Neferata's flawed potion granted the twisted course known as Vampirism, and as the first Vampire slew her cousin in combat, she granted her the Blood Kiss. With her last jiff, Khalida cried out to Asaph, the ophidian goddess, who purified her of the taint. She is now the Goddess' chosen, with Asaph's divine venom coursing through her veins.

Khalida reduces all forms of corruption, enjoys a diplomatic relations bonus with other Tomb Kings factions and grants a hefty bonus to ammunition for all ranged units across her faction. She also confers poison attacks on all units in her regular army and suffers considerably less from compunction effects.

Thou Hierophant Khatep
The head of the Mortuary Cult'south Hieorphantic Quango, Khatep is the oldest and wisest of the Liche Priests, and the first of them to deny decease's cover. Information technology was Khatep who awoke Settra to unlife after Nagash's Peachy Ritual levelled Nehekhara, simply Settra's distrust of the Mortuary Cult led him to exile Khatep. Now he roams the Land of the Dead, profitable the Tomb Kings where he tin and seeking a way to restore himself in the eyes of Settra.

Khatep grants a bonus to Dynasty enquiry rate, and improves casualty replenishment and army move factionwide. He tin can also recruit a higher number of Liche Priest Heroes, and recruits them at a college rank.

Arkhan the Blackness
Nagash's principle lieutenant, Arkhan helped lead the coup which brought the hated arch-necromancer to initial power. He led many armies confronting Nagash'due south enemies, and was finally slain in a suicidal counter-attack against the Priest King's soldiers that enabled Nagash to escape. He was raised over again by his master to become the Liche Male monarch, and for endless generations since Nagash'due south death at the hands of Rex Alcadizaar, he has vented his wrath on the lands of the living.

Arkhan enjoys bonus diplomatic relations with Vampire Counts factions, and his regions never suffer public order penalties from Vampiric corruption. Heroes embedded in his army gain melee set on and melee defence bonuses, and all his armies factionwide gain a boost to their Winds of Magic Power Reserve.

New Lord: Tomb King
Tomb Kings are the principle Lords which lead the armies of Nehekhara. A number will appear every bit standard in the recruitment pool, but unique, named Tomb Kings – famous rulers from the six dynasties of Nehekharan history – may be resurrected via the Dynasties console, at which point they enter your Lords recruitment pool. Tomb kings may unlock the Skeletal Steed, Skeleton Chariot, and Khemrian Warsphinx as mounts.

New Hero: Tomb Prince
Following the example of their kings, Tomb Princes aspire to greatness in all things. They grade the principle champions of the Nehekharan forces in battle, and take a unique Curse ability which makes targeted enemies enter a country of Rampage. Tomb princes may unlock Skeletal Steeds and Skeletal Chariots as mounts.

New Hero: Liche Priest
The adepts of the Mortuary Cult are the Tomb King's principle sorcerers. They may be recruited to wield the Lore of Light, the Lore of Death, or the Lore of Nehekhara, and have a unique Expletive power which reduces enemy armour values. They also proceeds the Immortal skill earlier than other agents. Liche priests may unlock Skeletal Steeds and Skeleton Chariots as mounts.

New Hero: Necrotect
Representing millennia of architectural wisdom, Necrotects are the builders and taskmasters of Nehekhara. They perform a number of functions, such as reducing edifice costs and increasing movement speed when embedded in your armies, but also fulfil a key support role in battle. As principal masons, they provide passive aureola-based buffs to Construct units such every bit Ushabti, Tomb Scorpions and Hierotitans, improving their combat abilities in a number of ways. Necrotects may unlock Skeletal Steeds and Skeleton Chariots as mounts.

Battle gameplay

The Realm of Souls
The Realm of Souls is the revered afterlife of Nehekharan legend, and the origin of the Liche Priests' magical power. As more of your warriors fall to the enemy in battle, more souls enter the Realm, which is tracked in the battle UI. At three central thresholds, the Realm of Souls triggers a mass healing-wave among your skeletal units, each wave becoming successively more than powerful. After the final moving ridge, the role player likewise gains an army power assuasive them to summon a unit of measurement of statuesque Ushabti anywhere on the battlefield.

The Lore of Nehekhara
In battle, Liche Priests may harness the power of the desert gods and wield the Tomb King'south signature magic, the Lore of Nehekhara.

© Copyright Games Workshop Limited 2018. Warhammer, the Warhammer logo, GW, Games Workshop, The Game of Fantasy Battles, the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or TM, and/or © Games Workshop Limited, variably registered around the world, and used under licence. Developed past Artistic Associates and published by SEGA. Artistic Assembly, the Creative Associates logo, Total War and the Total State of war logo are either registered trademarks or trademarks of The Creative Assembly Limited. SEGA and the SEGA logo are either registered trademarks or trademarks of SEGA Holdings Co., Ltd. or its affiliates. All rights reserved. SEGA is registered in the U.S. Patent and Trademark Office..

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Source: https://store.steampowered.com/app/617870/Total_War_WARHAMMER_II__Rise_of_the_Tomb_Kings/?l=portuguese

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